Actions: fireweapon -forces the player to shoot disablefire=x -disables weapon fire if x is 1 enables if x is 0 dropweapon=x -drops the weapon in slot specified by x jumpoff -disables jumping jumpon -enables jumping showmouse=x -shows the mouse if x is 1 if x is 0 then hides it setcurrency=x -sets the currency based on x inccurrency=x -adds the value of x to the currency deccurrency=x -decreases the value of x from the currency multicurrency=x -multiplies the currency by the value of x divcurrency=x -divides the currency by the value of x crouchoff -disables crouch crouchon -enables crouch switchweapon=x -switches the weapon to the slot specified by x disablex=x -if x is 1 disables left to right camera movement is x is 0 enables left to right movement disabley=x -if x is 1 disables up and down camera movement if x is 0 enables up and down movement disablekey=x -if x is 1 disables switching weapons with the keys if x is 0 enables switching weapons with the keys disablepeek=x -if x is 1 then Q and E peeking are disabled if x is 0 the Q and E peeking are enabled. dropcurrentweapon -drops the players current weapon removehead - removes the head from the entity that uses this command in their script (mainly for head shots) useaslegs -uses the character that has this in there script for the players legs animationreverse -reverses the characters animations animationnormal - changes the characters animations back to normal. makeflashlight -makes the flashlight flashlighton -turns the flashlight on flashlightoff -turns the flashlight off flashlightrange=x -gives the flash light a new range specified by x (deafault is around 1000) newdamage=x -changes the current gun out damage to x newfirerate=x -changes the current gun out fire rate to x newsimplezoom=x -changes the current gun out simple zoom to x newreloadqty=x -changes the current gun out reload quantity to x newrange=x -changes the current gun out range to x + AIRMODS ACTIONS Conditions: keypressed=x y (THANKS PLY!) detects if x is pressed if y is 1 if y is 0 then detects if button is released curequal=x -checks if the currency equals the value specified by x curgreater=x -checks if the currency is equal to or greater the the value specified by x curnotequal=x - checks if the currency is not equal to the value of x curless=x -checks if the currency is less then the value of x shotinhead=x -checks if the enemy has been shot in the head (requires use of the appearwithheadshot.fpi script) mouseclick=x checks if the mouse is clicked (1 is left 2 if right) usingweapon=x -checks if the player is using the weapon specified by x notusingweapon=x -checks if the is not player is using the weapon specified by x pickobject=x -detects if your pointing at the object thats has this condition in its script if x is 1 if x is 0 detects if you are not pointing at the object + AIRMODS CONDITIONS