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Форум Игроделов » FPS CREATOR COMMUNITY (СООБЩЕСТВО) » FPSCreator ENGLISH COMMUNITY » 2 Contest (contest)
2 Contest
krystcla5Дата: Вс, 18 Апр 2010, 19:02 | Сообщение # 1
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Hi All, this is 2 contest.
1.For best screen shoot or video of your game (made in Fps creator).
2.Screen for you own weapon (in game screen) (made in Fps creator).

Please upload screen and videos in this topic, PRIZES AWAIT

AWARDS:

FOR BEST SCREEN OF YOUR GAME
First place:
WEAPONS FROM EAI + script pack + shader pack + More models from kravenwolf

Second place:
More models from kravenwolf

Third place:
big script pack

FOR SCREEN OF YOUR OWN WEAPON:
First place:

WEAPONS FROM EAI + MY SCI-FI MOD TO EAI G36C (BLASTER)
and muzzle flash pack + More models from kravenwolf
Second place:

TreeMagik G3
and Plant Life

Third place:
Small script pack

and please add this entity to your game or weapon screen
download

Добавлено (18.04.2010, 19:02)
---------------------------------------------
Please post screen PRIZES AWAIT!!!

Прикрепления: gft.rar (38.7 Kb)


Сообщение отредактировал krystcla5 - Пн, 19 Апр 2010, 14:46
 
СообщениеHi All, this is 2 contest.
1.For best screen shoot or video of your game (made in Fps creator).
2.Screen for you own weapon (in game screen) (made in Fps creator).

Please upload screen and videos in this topic, PRIZES AWAIT

AWARDS:

FOR BEST SCREEN OF YOUR GAME
First place:
WEAPONS FROM EAI + script pack + shader pack + More models from kravenwolf

Second place:
More models from kravenwolf

Third place:
big script pack

FOR SCREEN OF YOUR OWN WEAPON:
First place:

WEAPONS FROM EAI + MY SCI-FI MOD TO EAI G36C (BLASTER)
and muzzle flash pack + More models from kravenwolf
Second place:

TreeMagik G3
and Plant Life

Third place:
Small script pack

and please add this entity to your game or weapon screen
download

Добавлено (18.04.2010, 19:02)
---------------------------------------------
Please post screen PRIZES AWAIT!!!


Автор - krystcla5
Дата добавления - 18 Апр 2010 в 19:02
Black_RifferДата: Пн, 19 Апр 2010, 06:46 | Сообщение # 2
 
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krystcla5, this are my screens smile



Сообщение отредактировал R0MICH - Пн, 19 Апр 2010, 07:09
 
Сообщениеkrystcla5, this are my screens smile


Автор - Black_Riffer
Дата добавления - 19 Апр 2010 в 06:46
krystcla5Дата: Пн, 19 Апр 2010, 09:00 | Сообщение # 3
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Thank you for participating in the contest.

To deal the awards I need slightly 3 people on first contest "BEST SCREEN OF YOUR GAME".

 
СообщениеThank you for participating in the contest.

To deal the awards I need slightly 3 people on first contest "BEST SCREEN OF YOUR GAME".


Автор - krystcla5
Дата добавления - 19 Апр 2010 в 09:00
sugopДата: Пн, 19 Апр 2010, 10:13 | Сообщение # 4
Нет аватара
 
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screen from my game




 
Сообщениеscreen from my game

Автор - sugop
Дата добавления - 19 Апр 2010 в 10:13
krystcla5Дата: Пн, 19 Апр 2010, 10:39 | Сообщение # 5
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EDIT:

Handing out awards today around 13:10 (EN 2:10pm).

After handing out awards, today around 13:10, contest will further continue only awards will be other.

Сообщение отредактировал krystcla5 - Пн, 19 Апр 2010, 14:26
 
СообщениеEDIT:

Handing out awards today around 13:10 (EN 2:10pm).

After handing out awards, today around 13:10, contest will further continue only awards will be other.


Автор - krystcla5
Дата добавления - 19 Апр 2010 в 10:39
TeRVДата: Пн, 19 Апр 2010, 12:00 | Сообщение # 6
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my screen smile



Мой блог:
http://terv-blog.blogspot.ru/
 
Сообщениеmy screen smile


Автор - TeRV
Дата добавления - 19 Апр 2010 в 12:00
krystcla5Дата: Пн, 19 Апр 2010, 14:31 | Сообщение # 7
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Handing out awards today around 13:10 (In my country).

In my country on this moment is 11:16.

Добавлено (19.04.2010, 14:31)
---------------------------------------------
First place:
sugop

Second place:
TeRV

Third Place:
R0MICH

Сообщение отредактировал krystcla5 - Пн, 19 Апр 2010, 14:26
 
СообщениеHanding out awards today around 13:10 (In my country).

In my country on this moment is 11:16.

Добавлено (19.04.2010, 14:31)
---------------------------------------------
First place:
sugop

Second place:
TeRV

Third Place:
R0MICH


Автор - krystcla5
Дата добавления - 19 Апр 2010 в 14:31
krystcla5Дата: Пн, 19 Апр 2010, 14:39 | Сообщение # 8
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@sugop
Red arrow: Objects in the background create the depth of the world so it appears that the level never end.
Blue arrow:Buildings in entity but all this buildings is compatible to himself.
Not good graphic (lightmap) you can use in outdoor levels sun light tutorial:
http://www.yourgamedesign.com/sunlight-in-fps-creator
Not good shader.

Attributes to assess:

1.Objects +

Outdoor levels: Objects in the background create the depth of the world.

Indoor levels: Small objects (details)

2.Segments +

Outdoor levels:Buildings

Indoor levels:Rooms

3.Light -

4.Shaders -

5. +

Outdoor levels: Sky

Indoor levels: Sky or celling entites (lights, pipes, ...)

6. +
Only basic models (without weapon and huds)

Assess:

+ = 4
- = 2

image

Добавлено (19.04.2010, 14:36)
---------------------------------------------
@TeRV

Red arrow: Objects in the background create the depth of the world so it appears that the level never end.
Blue arrow: Good building.
Green arrow: Basic Skybox
Not good graphic (lightmap) you can use in outdoor levels sun light tutorial:
http://www.yourgamedesign.com/sunlight-in-fps-creator
Not good shaders.

Attributes to assess:

1.Objects +

Outdoor levels: Objects in the background create the depth of the world.

Indoor levels: Small objects (details)

2.Segments +

Outdoor levels:Buildings

Indoor levels:Rooms

3.Light -

4.Shaders -

5. -

Outdoor levels: Sky

Indoor levels: Sky or celling entites (lights, pipes, ...)

6. +
Only basic models (without weapon and huds)

Assess:

+ = 3

- = 3

image

Добавлено (19.04.2010, 14:39)
---------------------------------------------
@R0MICH
Red arrow: You can use coz shader to this.
Basic segment.
Attributes to assess:

1.Objects -

Outdoor levels: Objects in the background create the depth of the world.

Indoor levels: Small objects (details)

2.Segments -

Outdoor levels:Buildings

Indoor levels:Rooms

3.Light +

4.Shaders -

5. -

Outdoor levels: Sky

Indoor levels: Sky or celling entites (lights, pipes, ...)

6. -
Only basic models (without weapon and huds)

Assess:

+ = 2

- = 4

image

I send Awards.

contest will further continue

Сообщение отредактировал krystcla5 - Пн, 19 Апр 2010, 14:40
 
Сообщение@sugop
Red arrow: Objects in the background create the depth of the world so it appears that the level never end.
Blue arrow:Buildings in entity but all this buildings is compatible to himself.
Not good graphic (lightmap) you can use in outdoor levels sun light tutorial:
http://www.yourgamedesign.com/sunlight-in-fps-creator
Not good shader.

Attributes to assess:

1.Objects +

Outdoor levels: Objects in the background create the depth of the world.

Indoor levels: Small objects (details)

2.Segments +

Outdoor levels:Buildings

Indoor levels:Rooms

3.Light -

4.Shaders -

5. +

Outdoor levels: Sky

Indoor levels: Sky or celling entites (lights, pipes, ...)

6. +
Only basic models (without weapon and huds)

Assess:

+ = 4
- = 2

image

Добавлено (19.04.2010, 14:36)
---------------------------------------------
@TeRV

Red arrow: Objects in the background create the depth of the world so it appears that the level never end.
Blue arrow: Good building.
Green arrow: Basic Skybox
Not good graphic (lightmap) you can use in outdoor levels sun light tutorial:
http://www.yourgamedesign.com/sunlight-in-fps-creator
Not good shaders.

Attributes to assess:

1.Objects +

Outdoor levels: Objects in the background create the depth of the world.

Indoor levels: Small objects (details)

2.Segments +

Outdoor levels:Buildings

Indoor levels:Rooms

3.Light -

4.Shaders -

5. -

Outdoor levels: Sky

Indoor levels: Sky or celling entites (lights, pipes, ...)

6. +
Only basic models (without weapon and huds)

Assess:

+ = 3

- = 3

image

Добавлено (19.04.2010, 14:39)
---------------------------------------------
@R0MICH
Red arrow: You can use coz shader to this.
Basic segment.
Attributes to assess:

1.Objects -

Outdoor levels: Objects in the background create the depth of the world.

Indoor levels: Small objects (details)

2.Segments -

Outdoor levels:Buildings

Indoor levels:Rooms

3.Light +

4.Shaders -

5. -

Outdoor levels: Sky

Indoor levels: Sky or celling entites (lights, pipes, ...)

6. -
Only basic models (without weapon and huds)

Assess:

+ = 2

- = 4

image

I send Awards.

contest will further continue


Автор - krystcla5
Дата добавления - 19 Апр 2010 в 14:39
TeRVДата: Пн, 19 Апр 2010, 14:42 | Сообщение # 9
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Quote (krystcla5)
Second place: TeRV

Thank you, did not expect to get this place, thought would last smile


Мой блог:
http://terv-blog.blogspot.ru/
 
Сообщение
Quote (krystcla5)
Second place: TeRV

Thank you, did not expect to get this place, thought would last smile

Автор - TeRV
Дата добавления - 19 Апр 2010 в 14:42
krystcla5Дата: Пн, 19 Апр 2010, 15:03 | Сообщение # 10
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Look to:

Code
@TeRV   

Red arrow: Objects in the background create the depth of the world so it appears that the level never end.   
Blue arrow: Good building.   
Green arrow: Basic Skybox   
Not good graphic (lightmap) you can use in outdoor levels sun light tutorial:   
http://www.yourgamedesign.com/sunlight-in-fps-creator   
Not good shaders.   

Attributes to assess:   

1.Objects +   

Outdoor levels: Objects in the background create the depth of the world.   

Indoor levels: Small objects (details)   

2.Segments +   

Outdoor levels:Buildings   

Indoor levels:Rooms   

3.Light -   

4.Shaders -   

5. -   

Outdoor levels: Sky   

Indoor levels: Sky or celling entites (lights, pipes, ...)   

6. +   
Only basic models (without weapon and huds)   

Assess:   

+ = 3   

- = 3

use this tutorial (sun light tutorial) your outdoor levels looks batter with this.

you use basic skybox write to my what skybox you would like (post apocalypse, sci-fi, fantasy, ...) I make this and send to you ok?

And can you use sun light on this level (your screen) and send to my message (to my profile) this same screen with sun light ok?

Сообщение отредактировал krystcla5 - Пн, 19 Апр 2010, 15:03
 
СообщениеLook to:

Code
@TeRV   

Red arrow: Objects in the background create the depth of the world so it appears that the level never end.   
Blue arrow: Good building.   
Green arrow: Basic Skybox   
Not good graphic (lightmap) you can use in outdoor levels sun light tutorial:   
http://www.yourgamedesign.com/sunlight-in-fps-creator   
Not good shaders.   

Attributes to assess:   

1.Objects +   

Outdoor levels: Objects in the background create the depth of the world.   

Indoor levels: Small objects (details)   

2.Segments +   

Outdoor levels:Buildings   

Indoor levels:Rooms   

3.Light -   

4.Shaders -   

5. -   

Outdoor levels: Sky   

Indoor levels: Sky or celling entites (lights, pipes, ...)   

6. +   
Only basic models (without weapon and huds)   

Assess:   

+ = 3   

- = 3

use this tutorial (sun light tutorial) your outdoor levels looks batter with this.

you use basic skybox write to my what skybox you would like (post apocalypse, sci-fi, fantasy, ...) I make this and send to you ok?

And can you use sun light on this level (your screen) and send to my message (to my profile) this same screen with sun light ok?


Автор - krystcla5
Дата добавления - 19 Апр 2010 в 15:03
TeRVДата: Пн, 19 Апр 2010, 15:16 | Сообщение # 11
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I'm just not really tried, on this and thought that a loan last place smile As for the lessons I know how to change the sky, just a little hasty

Мой блог:
http://terv-blog.blogspot.ru/
 
СообщениеI'm just not really tried, on this and thought that a loan last place smile As for the lessons I know how to change the sky, just a little hasty

Автор - TeRV
Дата добавления - 19 Апр 2010 в 15:16
krystcla5Дата: Пн, 19 Апр 2010, 15:33 | Сообщение # 12
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contest will further continue

Сообщение отредактировал krystcla5 - Вт, 20 Апр 2010, 19:37
 
Сообщениеcontest will further continue

Автор - krystcla5
Дата добавления - 19 Апр 2010 в 15:33
point23Дата: Пн, 19 Апр 2010, 22:12 | Сообщение # 13
Серёга Шихов
 
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The image from my game!
Прикрепления: 2577193.jpg (84.6 Kb)
 
СообщениеThe image from my game!

Автор - point23
Дата добавления - 19 Апр 2010 в 22:12
krystcla5Дата: Вт, 20 Апр 2010, 12:06 | Сообщение # 14
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awards remain unchanged

@point23

Thanks for your participation

This is attributes to assess I will use them

Code
Attributes to assess:   

1.Objects

Outdoor levels: Objects in the background create the depth of the world.   

Indoor levels: Small objects (details)   

2.Segments

Outdoor levels:Buildings   

Indoor levels:Rooms   

3.Light

4.Shaders

5.   

Outdoor levels: Sky   

Indoor levels: Sky or celling entites (lights, pipes, ...)   

6.
Only basic models (without weapon and huds) (this is for - don't use only basic models)

Handing out awards if they notify the next 3 people.

Сообщение отредактировал krystcla5 - Вт, 20 Апр 2010, 17:25
 
Сообщениеawards remain unchanged

@point23

Thanks for your participation

This is attributes to assess I will use them

Code
Attributes to assess:   

1.Objects

Outdoor levels: Objects in the background create the depth of the world.   

Indoor levels: Small objects (details)   

2.Segments

Outdoor levels:Buildings   

Indoor levels:Rooms   

3.Light

4.Shaders

5.   

Outdoor levels: Sky   

Indoor levels: Sky or celling entites (lights, pipes, ...)   

6.
Only basic models (without weapon and huds) (this is for - don't use only basic models)

Handing out awards if they notify the next 3 people.


Автор - krystcla5
Дата добавления - 20 Апр 2010 в 12:06
Black_RifferДата: Вт, 20 Апр 2010, 17:14 | Сообщение # 15
 
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krystcla5, Can I take part in this contest? smile

Сообщение отредактировал R0MICH - Вт, 20 Апр 2010, 17:14
 
Сообщениеkrystcla5, Can I take part in this contest? smile

Автор - Black_Riffer
Дата добавления - 20 Апр 2010 в 17:14
krystcla5Дата: Вт, 20 Апр 2010, 20:06 | Сообщение # 16
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yes biggrin
 
Сообщениеyes biggrin

Автор - krystcla5
Дата добавления - 20 Апр 2010 в 20:06
ARSДата: Вт, 20 Апр 2010, 21:31 | Сообщение # 17
Нет аватара
Ограбил
 
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That's mine smile ''I Still Alive" - level 1 wink - in the helicopter

Добавлено (20.04.2010, 21:31)
---------------------------------------------
How many people should take part in this contest?

Сообщение отредактировал ars123 - Вт, 20 Апр 2010, 20:42
 
СообщениеThat's mine smile ''I Still Alive" - level 1 wink - in the helicopter

Добавлено (20.04.2010, 21:31)
---------------------------------------------
How many people should take part in this contest?


Автор - ARS
Дата добавления - 20 Апр 2010 в 21:31
krystcla5Дата: Вт, 20 Апр 2010, 22:12 | Сообщение # 18
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every 3 people giving away prizes
 
Сообщениеevery 3 people giving away prizes

Автор - krystcla5
Дата добавления - 20 Апр 2010 в 22:12
Black_RifferДата: Ср, 21 Апр 2010, 09:47 | Сообщение # 19
 
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My screen from Resident Of Zombies smile
 
СообщениеMy screen from Resident Of Zombies smile

Автор - Black_Riffer
Дата добавления - 21 Апр 2010 в 09:47
krystcla5Дата: Ср, 21 Апр 2010, 11:00 | Сообщение # 20
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First place: point23

Second place: R0MICH

Third place: ars123

Добавлено (21.04.2010, 10:41)
---------------------------------------------
First place: point23

Code
Attributes to assess:     

1.Objects +

Outdoor levels: Objects in the background create the depth of the world.     

Indoor levels: Small objects (details)     

2.Segments +

Outdoor levels:Buildings     

Indoor levels:Rooms     

3.Light +

4.Shaders +

5.   -

Outdoor levels: Sky     

Indoor levels: Sky or celling entites (lights, pipes, ...)     

6. +
Only basic models (without weapon and huds) (this is for - don't use only basic models)

+ = 5

- = 1

Добавлено (21.04.2010, 10:43)
---------------------------------------------
Second place: R0MICH

Code
Attributes to assess:

1.Objects -

Outdoor levels: Objects in the background create the depth of the world.

Indoor levels: Small objects (details)

2.Segments +

Outdoor levels:Buildings

Indoor levels:Rooms

3.Light +

4.Shaders -

5. +

Outdoor levels: Sky

Indoor levels: Sky or celling entites (lights, pipes, ...)

6. +
Only basic models (without weapon and huds) (this is for - don't use only basic models)

+ = 4

- = 2

Добавлено (21.04.2010, 10:44)
---------------------------------------------
Third place: ars123

Code
Attributes to assess:    

1.Objects +

Outdoor levels: Objects in the background create the depth of the world.    

Indoor levels: Small objects (details)    

2.Segments +

Outdoor levels:Buildings    

Indoor levels:Rooms    

3.Light -

4.Shaders -

5.   +

Outdoor levels: Sky    

Indoor levels: Sky or celling entites (lights, pipes, ...)    

6. +
Only basic models (without weapon and huds) (this is for - don't use only basic models)

+ = 4

- = 2

Добавлено (21.04.2010, 10:46)
---------------------------------------------
CONTEST IS CLOSED

Добавлено (21.04.2010, 11:00)
---------------------------------------------
THIS CONTEST IS CLOSED

NEW CONTEST

http://fpscreatorworld.ucoz.ru/forum/96-1387-1

Сообщение отредактировал krystcla5 - Ср, 21 Апр 2010, 10:43
 
СообщениеFirst place: point23

Second place: R0MICH

Third place: ars123

Добавлено (21.04.2010, 10:41)
---------------------------------------------
First place: point23

Code
Attributes to assess:     

1.Objects +

Outdoor levels: Objects in the background create the depth of the world.     

Indoor levels: Small objects (details)     

2.Segments +

Outdoor levels:Buildings     

Indoor levels:Rooms     

3.Light +

4.Shaders +

5.   -

Outdoor levels: Sky     

Indoor levels: Sky or celling entites (lights, pipes, ...)     

6. +
Only basic models (without weapon and huds) (this is for - don't use only basic models)

+ = 5

- = 1

Добавлено (21.04.2010, 10:43)
---------------------------------------------
Second place: R0MICH

Code
Attributes to assess:

1.Objects -

Outdoor levels: Objects in the background create the depth of the world.

Indoor levels: Small objects (details)

2.Segments +

Outdoor levels:Buildings

Indoor levels:Rooms

3.Light +

4.Shaders -

5. +

Outdoor levels: Sky

Indoor levels: Sky or celling entites (lights, pipes, ...)

6. +
Only basic models (without weapon and huds) (this is for - don't use only basic models)

+ = 4

- = 2

Добавлено (21.04.2010, 10:44)
---------------------------------------------
Third place: ars123

Code
Attributes to assess:    

1.Objects +

Outdoor levels: Objects in the background create the depth of the world.    

Indoor levels: Small objects (details)    

2.Segments +

Outdoor levels:Buildings    

Indoor levels:Rooms    

3.Light -

4.Shaders -

5.   +

Outdoor levels: Sky    

Indoor levels: Sky or celling entites (lights, pipes, ...)    

6. +
Only basic models (without weapon and huds) (this is for - don't use only basic models)

+ = 4

- = 2

Добавлено (21.04.2010, 10:46)
---------------------------------------------
CONTEST IS CLOSED

Добавлено (21.04.2010, 11:00)
---------------------------------------------
THIS CONTEST IS CLOSED

NEW CONTEST

http://fpscreatorworld.ucoz.ru/forum/96-1387-1


Автор - krystcla5
Дата добавления - 21 Апр 2010 в 11:00
Форум Игроделов » FPS CREATOR COMMUNITY (СООБЩЕСТВО) » FPSCreator ENGLISH COMMUNITY » 2 Contest (contest)
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