2 Contest
krystcla5 Дата: Вс, 18 Апр 2010, 19:02 | Сообщение # 1
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Hi All, this is 2 contest. 1.For best screen shoot or video of your game (made in Fps creator). 2.Screen for you own weapon (in game screen) (made in Fps creator). Please upload screen and videos in this topic, PRIZES AWAIT
AWARDS:
FOR BEST SCREEN OF YOUR GAME First place: WEAPONS FROM EAI + script pack + shader pack + More models from kravenwolf
Second place: More models from kravenwolf
Third place: big script pack
FOR SCREEN OF YOUR OWN WEAPON: First place:
WEAPONS FROM EAI + MY SCI-FI MOD TO EAI G36C (BLASTER) and muzzle flash pack + More models from kravenwolf Second place:
TreeMagik G3 and Plant Life
Third place: Small script pack
and please add this entity to your game or weapon screen download
Добавлено (18.04.2010, 19:02) --------------------------------------------- Please post screen PRIZES AWAIT!!!
Сообщение отредактировал krystcla5 - Пн, 19 Апр 2010, 14:46
Сообщение Hi All, this is 2 contest. 1.For best screen shoot or video of your game (made in Fps creator). 2.Screen for you own weapon (in game screen) (made in Fps creator). Please upload screen and videos in this topic, PRIZES AWAIT
AWARDS:
FOR BEST SCREEN OF YOUR GAME First place: WEAPONS FROM EAI + script pack + shader pack + More models from kravenwolf
Second place: More models from kravenwolf
Third place: big script pack
FOR SCREEN OF YOUR OWN WEAPON: First place:
WEAPONS FROM EAI + MY SCI-FI MOD TO EAI G36C (BLASTER) and muzzle flash pack + More models from kravenwolf Second place:
TreeMagik G3 and Plant Life
Third place: Small script pack
and please add this entity to your game or weapon screen download
Добавлено (18.04.2010, 19:02) --------------------------------------------- Please post screen PRIZES AWAIT!!!
Автор - krystcla5 Дата добавления - 18 Апр 2010 в 19:02
Black_Riffer Дата: Пн, 19 Апр 2010, 06:46 | Сообщение # 2
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krystcla5 , this are my screens
Сообщение отредактировал R0MICH - Пн, 19 Апр 2010, 07:09
Сообщение krystcla5 , this are my screens Автор - Black_Riffer Дата добавления - 19 Апр 2010 в 06:46
krystcla5 Дата: Пн, 19 Апр 2010, 09:00 | Сообщение # 3
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Thank you for participating in the contest. To deal the awards I need slightly 3 people on first contest "BEST SCREEN OF YOUR GAME".
Сообщение Thank you for participating in the contest. To deal the awards I need slightly 3 people on first contest "BEST SCREEN OF YOUR GAME".
Автор - krystcla5 Дата добавления - 19 Апр 2010 в 09:00
sugop Дата: Пн, 19 Апр 2010, 10:13 | Сообщение # 4
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screen from my game
Сообщение screen from my game Автор - sugop Дата добавления - 19 Апр 2010 в 10:13
krystcla5 Дата: Пн, 19 Апр 2010, 10:39 | Сообщение # 5
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EDIT: Handing out awards today around 13:10 (EN 2:10pm).
After handing out awards, today around 13:10 , contest will further continue only awards will be other.
Сообщение отредактировал krystcla5 - Пн, 19 Апр 2010, 14:26
Сообщение EDIT: Handing out awards today around 13:10 (EN 2:10pm).
After handing out awards, today around 13:10 , contest will further continue only awards will be other.
Автор - krystcla5 Дата добавления - 19 Апр 2010 в 10:39
TeRV Дата: Пн, 19 Апр 2010, 12:00 | Сообщение # 6
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my screen
Мой блог: http://terv-blog.blogspot.ru/
Сообщение my screen
Автор - TeRV Дата добавления - 19 Апр 2010 в 12:00
krystcla5 Дата: Пн, 19 Апр 2010, 14:31 | Сообщение # 7
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Handing out awards today around 13:10 (In my country). In my country on this moment is 11:16.
Добавлено (19.04.2010, 14:31) --------------------------------------------- First place: sugop
Second place: TeRV
Third Place: R0MICH
Сообщение отредактировал krystcla5 - Пн, 19 Апр 2010, 14:26
Сообщение Handing out awards today around 13:10 (In my country). In my country on this moment is 11:16.
Добавлено (19.04.2010, 14:31) --------------------------------------------- First place: sugop
Second place: TeRV
Third Place: R0MICH
Автор - krystcla5 Дата добавления - 19 Апр 2010 в 14:31
krystcla5 Дата: Пн, 19 Апр 2010, 14:39 | Сообщение # 8
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@sugop Red arrow: Objects in the background create the depth of the world so it appears that the level never end. Blue arrow:Buildings in entity but all this buildings is compatible to himself. Not good graphic (lightmap) you can use in outdoor levels sun light tutorial: http://www.yourgamedesign.com/sunlight-in-fps-creator Not good shader. Attributes to assess:
1.Objects +
Outdoor levels: Objects in the background create the depth of the world.
Indoor levels: Small objects (details)
2.Segments +
Outdoor levels:Buildings
Indoor levels:Rooms
3.Light -
4.Shaders -
5. +
Outdoor levels: Sky
Indoor levels: Sky or celling entites (lights, pipes, ...)
6. + Only basic models (without weapon and huds)
Assess:
+ = 4 - = 2
image
Добавлено (19.04.2010, 14:36) --------------------------------------------- @TeRV
Red arrow: Objects in the background create the depth of the world so it appears that the level never end. Blue arrow: Good building. Green arrow: Basic Skybox Not good graphic (lightmap) you can use in outdoor levels sun light tutorial: http://www.yourgamedesign.com/sunlight-in-fps-creator Not good shaders.
Attributes to assess:
1.Objects +
Outdoor levels: Objects in the background create the depth of the world.
Indoor levels: Small objects (details)
2.Segments +
Outdoor levels:Buildings
Indoor levels:Rooms
3.Light -
4.Shaders -
5. -
Outdoor levels: Sky
Indoor levels: Sky or celling entites (lights, pipes, ...)
6. + Only basic models (without weapon and huds)
Assess:
+ = 3
- = 3
image
Добавлено (19.04.2010, 14:39) --------------------------------------------- @R0MICH Red arrow: You can use coz shader to this. Basic segment. Attributes to assess:
1.Objects -
Outdoor levels: Objects in the background create the depth of the world.
Indoor levels: Small objects (details)
2.Segments -
Outdoor levels:Buildings
Indoor levels:Rooms
3.Light +
4.Shaders -
5. -
Outdoor levels: Sky
Indoor levels: Sky or celling entites (lights, pipes, ...)
6. - Only basic models (without weapon and huds)
Assess:
+ = 2
- = 4
image
I send Awards.
contest will further continue
Сообщение отредактировал krystcla5 - Пн, 19 Апр 2010, 14:40
Сообщение @sugop Red arrow: Objects in the background create the depth of the world so it appears that the level never end. Blue arrow:Buildings in entity but all this buildings is compatible to himself. Not good graphic (lightmap) you can use in outdoor levels sun light tutorial: http://www.yourgamedesign.com/sunlight-in-fps-creator Not good shader. Attributes to assess:
1.Objects +
Outdoor levels: Objects in the background create the depth of the world.
Indoor levels: Small objects (details)
2.Segments +
Outdoor levels:Buildings
Indoor levels:Rooms
3.Light -
4.Shaders -
5. +
Outdoor levels: Sky
Indoor levels: Sky or celling entites (lights, pipes, ...)
6. + Only basic models (without weapon and huds)
Assess:
+ = 4 - = 2
image
Добавлено (19.04.2010, 14:36) --------------------------------------------- @TeRV
Red arrow: Objects in the background create the depth of the world so it appears that the level never end. Blue arrow: Good building. Green arrow: Basic Skybox Not good graphic (lightmap) you can use in outdoor levels sun light tutorial: http://www.yourgamedesign.com/sunlight-in-fps-creator Not good shaders.
Attributes to assess:
1.Objects +
Outdoor levels: Objects in the background create the depth of the world.
Indoor levels: Small objects (details)
2.Segments +
Outdoor levels:Buildings
Indoor levels:Rooms
3.Light -
4.Shaders -
5. -
Outdoor levels: Sky
Indoor levels: Sky or celling entites (lights, pipes, ...)
6. + Only basic models (without weapon and huds)
Assess:
+ = 3
- = 3
image
Добавлено (19.04.2010, 14:39) --------------------------------------------- @R0MICH Red arrow: You can use coz shader to this. Basic segment. Attributes to assess:
1.Objects -
Outdoor levels: Objects in the background create the depth of the world.
Indoor levels: Small objects (details)
2.Segments -
Outdoor levels:Buildings
Indoor levels:Rooms
3.Light +
4.Shaders -
5. -
Outdoor levels: Sky
Indoor levels: Sky or celling entites (lights, pipes, ...)
6. - Only basic models (without weapon and huds)
Assess:
+ = 2
- = 4
image
I send Awards.
contest will further continue
Автор - krystcla5 Дата добавления - 19 Апр 2010 в 14:39
TeRV Дата: Пн, 19 Апр 2010, 14:42 | Сообщение # 9
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Quote (krystcla5 )
Second place: TeRV
Thank you, did not expect to get this place, thought would last
Мой блог: http://terv-blog.blogspot.ru/
Сообщение Quote (krystcla5 )
Second place: TeRV
Thank you, did not expect to get this place, thought would last Автор - TeRV Дата добавления - 19 Апр 2010 в 14:42
krystcla5 Дата: Пн, 19 Апр 2010, 15:03 | Сообщение # 10
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Look to:
Code
@TeRV Red arrow: Objects in the background create the depth of the world so it appears that the level never end. Blue arrow: Good building. Green arrow: Basic Skybox Not good graphic (lightmap) you can use in outdoor levels sun light tutorial: http://www.yourgamedesign.com/sunlight-in-fps-creator Not good shaders. Attributes to assess: 1.Objects + Outdoor levels: Objects in the background create the depth of the world. Indoor levels: Small objects (details) 2.Segments + Outdoor levels:Buildings Indoor levels:Rooms 3.Light - 4.Shaders - 5. - Outdoor levels: Sky Indoor levels: Sky or celling entites (lights, pipes, ...) 6. + Only basic models (without weapon and huds) Assess: + = 3 - = 3
use this tutorial (sun light tutorial) your outdoor levels looks batter with this.
you use basic skybox write to my what skybox you would like (post apocalypse, sci-fi, fantasy, ...) I make this and send to you ok?
And can you use sun light on this level (your screen) and send to my message (to my profile) this same screen with sun light ok?
Сообщение отредактировал krystcla5 - Пн, 19 Апр 2010, 15:03
Сообщение Look to:
Code
@TeRV Red arrow: Objects in the background create the depth of the world so it appears that the level never end. Blue arrow: Good building. Green arrow: Basic Skybox Not good graphic (lightmap) you can use in outdoor levels sun light tutorial: http://www.yourgamedesign.com/sunlight-in-fps-creator Not good shaders. Attributes to assess: 1.Objects + Outdoor levels: Objects in the background create the depth of the world. Indoor levels: Small objects (details) 2.Segments + Outdoor levels:Buildings Indoor levels:Rooms 3.Light - 4.Shaders - 5. - Outdoor levels: Sky Indoor levels: Sky or celling entites (lights, pipes, ...) 6. + Only basic models (without weapon and huds) Assess: + = 3 - = 3
use this tutorial (sun light tutorial) your outdoor levels looks batter with this.
you use basic skybox write to my what skybox you would like (post apocalypse, sci-fi, fantasy, ...) I make this and send to you ok?
And can you use sun light on this level (your screen) and send to my message (to my profile) this same screen with sun light ok?
Автор - krystcla5 Дата добавления - 19 Апр 2010 в 15:03
TeRV Дата: Пн, 19 Апр 2010, 15:16 | Сообщение # 11
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I'm just not really tried, on this and thought that a loan last place As for the lessons I know how to change the sky, just a little hasty
Мой блог: http://terv-blog.blogspot.ru/
Сообщение I'm just not really tried, on this and thought that a loan last place As for the lessons I know how to change the sky, just a little hasty Автор - TeRV Дата добавления - 19 Апр 2010 в 15:16
krystcla5 Дата: Пн, 19 Апр 2010, 15:33 | Сообщение # 12
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contest will further continue
Сообщение отредактировал krystcla5 - Вт, 20 Апр 2010, 19:37
Сообщение contest will further continue Автор - krystcla5 Дата добавления - 19 Апр 2010 в 15:33
point23 Дата: Пн, 19 Апр 2010, 22:12 | Сообщение # 13
Серёга Шихов
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The image from my game!
Сообщение The image from my game! Автор - point23 Дата добавления - 19 Апр 2010 в 22:12
krystcla5 Дата: Вт, 20 Апр 2010, 12:06 | Сообщение # 14
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awards remain unchanged @point23
Thanks for your participation
This is attributes to assess I will use them
Code
Attributes to assess: 1.Objects Outdoor levels: Objects in the background create the depth of the world. Indoor levels: Small objects (details) 2.Segments Outdoor levels:Buildings Indoor levels:Rooms 3.Light 4.Shaders 5. Outdoor levels: Sky Indoor levels: Sky or celling entites (lights, pipes, ...) 6. Only basic models (without weapon and huds) (this is for - don't use only basic models)
Handing out awards if they notify the next 3 people.
Сообщение отредактировал krystcla5 - Вт, 20 Апр 2010, 17:25
Сообщение awards remain unchanged @point23
Thanks for your participation
This is attributes to assess I will use them
Code
Attributes to assess: 1.Objects Outdoor levels: Objects in the background create the depth of the world. Indoor levels: Small objects (details) 2.Segments Outdoor levels:Buildings Indoor levels:Rooms 3.Light 4.Shaders 5. Outdoor levels: Sky Indoor levels: Sky or celling entites (lights, pipes, ...) 6. Only basic models (without weapon and huds) (this is for - don't use only basic models)
Handing out awards if they notify the next 3 people.
Автор - krystcla5 Дата добавления - 20 Апр 2010 в 12:06
Black_Riffer Дата: Вт, 20 Апр 2010, 17:14 | Сообщение # 15
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krystcla5 , Can I take part in this contest?
Сообщение отредактировал R0MICH - Вт, 20 Апр 2010, 17:14
Сообщение krystcla5 , Can I take part in this contest? Автор - Black_Riffer Дата добавления - 20 Апр 2010 в 17:14
krystcla5 Дата: Вт, 20 Апр 2010, 20:06 | Сообщение # 16
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yes
Сообщение yes Автор - krystcla5 Дата добавления - 20 Апр 2010 в 20:06
ARS Дата: Вт, 20 Апр 2010, 21:31 | Сообщение # 17
Ограбил
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That's mine ''I Still Alive" - level 1 - in the helicopter Добавлено (20.04.2010, 21:31) --------------------------------------------- How many people should take part in this contest?
Сообщение отредактировал ars123 - Вт, 20 Апр 2010, 20:42
krystcla5 Дата: Вт, 20 Апр 2010, 22:12 | Сообщение # 18
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every 3 people giving away prizes
Сообщение every 3 people giving away prizes Автор - krystcla5 Дата добавления - 20 Апр 2010 в 22:12
Black_Riffer Дата: Ср, 21 Апр 2010, 09:47 | Сообщение # 19
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My screen from Resident Of Zombies
Сообщение My screen from Resident Of Zombies Автор - Black_Riffer Дата добавления - 21 Апр 2010 в 09:47
krystcla5 Дата: Ср, 21 Апр 2010, 11:00 | Сообщение # 20
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First place: point23 Second place: R0MICH
Third place: ars123
Добавлено (21.04.2010, 10:41) --------------------------------------------- First place: point23
Code
Attributes to assess: 1.Objects + Outdoor levels: Objects in the background create the depth of the world. Indoor levels: Small objects (details) 2.Segments + Outdoor levels:Buildings Indoor levels:Rooms 3.Light + 4.Shaders + 5. - Outdoor levels: Sky Indoor levels: Sky or celling entites (lights, pipes, ...) 6. + Only basic models (without weapon and huds) (this is for - don't use only basic models) + = 5 - = 1
Добавлено (21.04.2010, 10:43) --------------------------------------------- Second place: R0MICH
Code
Attributes to assess: 1.Objects - Outdoor levels: Objects in the background create the depth of the world. Indoor levels: Small objects (details) 2.Segments + Outdoor levels:Buildings Indoor levels:Rooms 3.Light + 4.Shaders - 5. + Outdoor levels: Sky Indoor levels: Sky or celling entites (lights, pipes, ...) 6. + Only basic models (without weapon and huds) (this is for - don't use only basic models) + = 4 - = 2
Добавлено (21.04.2010, 10:44) ---------------------------------------------Third place: ars123
Code
Attributes to assess: 1.Objects + Outdoor levels: Objects in the background create the depth of the world. Indoor levels: Small objects (details) 2.Segments + Outdoor levels:Buildings Indoor levels:Rooms 3.Light - 4.Shaders - 5. + Outdoor levels: Sky Indoor levels: Sky or celling entites (lights, pipes, ...) 6. + Only basic models (without weapon and huds) (this is for - don't use only basic models) + = 4 - = 2
Добавлено (21.04.2010, 10:46) ---------------------------------------------CONTEST IS CLOSED
Добавлено (21.04.2010, 11:00) ---------------------------------------------THIS CONTEST IS CLOSED
NEW CONTEST
http://fpscreatorworld.ucoz.ru/forum/96-1387-1
Сообщение отредактировал krystcla5 - Ср, 21 Апр 2010, 10:43
Сообщение First place: point23 Second place: R0MICH
Third place: ars123
Добавлено (21.04.2010, 10:41) --------------------------------------------- First place: point23
Code
Attributes to assess: 1.Objects + Outdoor levels: Objects in the background create the depth of the world. Indoor levels: Small objects (details) 2.Segments + Outdoor levels:Buildings Indoor levels:Rooms 3.Light + 4.Shaders + 5. - Outdoor levels: Sky Indoor levels: Sky or celling entites (lights, pipes, ...) 6. + Only basic models (without weapon and huds) (this is for - don't use only basic models) + = 5 - = 1
Добавлено (21.04.2010, 10:43) --------------------------------------------- Second place: R0MICH
Code
Attributes to assess: 1.Objects - Outdoor levels: Objects in the background create the depth of the world. Indoor levels: Small objects (details) 2.Segments + Outdoor levels:Buildings Indoor levels:Rooms 3.Light + 4.Shaders - 5. + Outdoor levels: Sky Indoor levels: Sky or celling entites (lights, pipes, ...) 6. + Only basic models (without weapon and huds) (this is for - don't use only basic models) + = 4 - = 2
Добавлено (21.04.2010, 10:44) ---------------------------------------------Third place: ars123
Code
Attributes to assess: 1.Objects + Outdoor levels: Objects in the background create the depth of the world. Indoor levels: Small objects (details) 2.Segments + Outdoor levels:Buildings Indoor levels:Rooms 3.Light - 4.Shaders - 5. + Outdoor levels: Sky Indoor levels: Sky or celling entites (lights, pipes, ...) 6. + Only basic models (without weapon and huds) (this is for - don't use only basic models) + = 4 - = 2
Добавлено (21.04.2010, 10:46) ---------------------------------------------CONTEST IS CLOSED
Добавлено (21.04.2010, 11:00) ---------------------------------------------THIS CONTEST IS CLOSED
NEW CONTEST
http://fpscreatorworld.ucoz.ru/forum/96-1387-1
Автор - krystcla5 Дата добавления - 21 Апр 2010 в 11:00